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发表于 2022-10-15 14:34:36
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本帖最后由 电童·Isamo 于 2022-10-15 14:42 编辑
It's hard to tell this situation since every game contains the chance to be decompiled. Not only CTF2.5, but also Godot, Gamemaker, and other game-making engines or programming software, are with chances to be cracked, too.
This is a trend that if there's a game got its release, there will be, more or less, people who manage to peel them off and publish them online (as their own if the person mentioned is constructed with a dozen of f**king **), even Genshin Impact, Puyopuyo Quest, LoL and other games.
There's a saying goes, "A tall tree catches the wind". In about 100 or 200 years, or even longer time, as long as there is something you made and you got it published, there will be somebody who are trynna interfere in your work and do plagiarism.
What we can do now is to protect the works from being broken down with softs, you know, as possible as we can.
That's what I wanna say all
中文版:
这个很难说,因为现在是个游戏都有可能被解包出来。不仅限于CTF2.5,包括Godot、GM以及其他游戏制作引擎或者编程软件,都有可能会被破掉。
现在,只要你发了个游戏,总会有人想扒拉扒拉这个游戏,然后公之于众(要是这人食油饼的话发完据为己有也是有可能的),像原神、噗哟噗哟Quest(日本Sega的一款消除RPG手游)、LoL等都可能会有解包的。这其实已经成为一种趋势了。
有句话说得好:树大招风。接下来的一二百年,甚至是更长的时间里,只要有人做完一个作品并将它发布,就总会有人手痒想搞点事情。
我们现在能做的也就是尽最大可能去给我们的作品加壳了。
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